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AI Insights · Timothy · April 2024

Top 5 Puzzle Games on Android in New Zealand: Q1 2024

Discover the performance trends of the top 5 puzzle games on Android in New Zealand during Q1 2024, based on Sensor Tower data.

Top 5 Puzzle Games on Android in New Zealand: Q1 2024

In the first quarter of 2024, the top five puzzle games on the Android platform in New Zealand showcased a variety of trends in downloads, revenue, and active users. Here’s an overview of their performance based on Sensor Tower data.

June's Journey: Hidden Objects from Wooga demonstrated steady weekly revenue, peaking at around $5.4K in early February before dropping to $4.1K by early March and then recovering to $4.9K by the end of the quarter. Weekly downloads showed a significant rise, starting at 183 in early January and reaching 298 by the end of March. Active users fluctuated, starting at 5.1K in early January, peaking at 5.3K by the end of January, and closing the quarter at around 4.8K.

Manor Matters by Playrix saw a varied revenue performance, beginning the quarter at $1.5K, dipping to $756 in mid-February, and ending strong at $1.8K in late March. Downloads were relatively low, with a peak of 103 in mid-February and ending at 64 in late March. Active users started at 2K and experienced a slight dip, closing the quarter at approximately 1.8K.

Wordscapes from PeopleFun maintained a consistent revenue range, starting at $1.9K, seeing a dip to $918 in mid-February, and ending at $1.6K in late March. The game saw a healthy increase in downloads, starting at 1.8K in early January and peaking at 2.7K by the end of March. Active users experienced a slight increase, starting at 34K and closing the quarter at approximately 36.8K.

Unsolved: Hidden Mystery Games by Artifex Mundi showed steady revenue growth, starting at $1.1K and peaking at $1.7K in late March. Downloads saw a notable increase, beginning at 246 in early January and rising to 473 by the end of March. Active users showed growth from 2.8K in early January to 3K by the end of March.

Elevate - Brain Training Games from Elevate Labs displayed consistent revenue, beginning at $1.2K and ending at $1.2K in late March, with minor fluctuations in between. Downloads peaked at 1K in late January and ended at 878 by the end of March. Active users grew steadily from 3.3K in early January to 4.1K by the end of the quarter.

These insights, sourced from Sensor Tower, highlight the dynamic performance of puzzle games in New Zealand’s Android market during Q1 2024. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024